Animation retarget Unity. Rigged to Humanoid<br>
Fully rigged (standard humanoid rig)<br>
The skeleton is suitable for loading animations MIXAMO<br>
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Editing the model is recommended in Maya (for example, to detach a knife, remove hair, etc.)<br>
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PBR Textures Metal/smoothness<br>
4K or 2k Textures<br>
Texture sets are separated for each part<br>
5 Texture sets - Body, Dagger, Hair, Head, Sheath<br>
used programs: ZBrush, 3D-Coat, Marmoset toolbag 3, Maya<br>
my e-mail makslectorem@gmail.com<br>