Features
- ✍️ Adaptive hands that bend and conform to colliders in the world.
- 🧰 The tools you need to convert any rigged hand into an adaptive hand.
- 🚀 Rapidly position fingers using smart collision detection.
- 📏 Uniform scaling support.
- 📐 Supports mirroring using negative scale.
- ⚙ Positions the hands both at runtime or in the editor.
- ⏯️ Disable or enable seamlessly at any time.
- 👌 Hand poser lets you edit hand poses in the editor and pose the hand at runtime.
- 🔴 Record and export generic animation clips.
- 🥞 Adjustable finger bend smoothing.
- 👉 Click and drag finger bone collider editing in 'Scene View'.
- 📝 Outstanding documentation and video tutorials.
- 👨🏫 Great for beginners and professionals.
- ⏪ Full editor undo support.
- 🪞 Hand symmetry tool - you only need to configure one hand manually.
- 🔲 Pose Symmetry tool - only configure poses and bend states on one hand.
- 📍 Bend state areas & hand pose areas - change hand states easily using triggers.
- 🥽 Perfect for VR.
Extra Features *(Optional)*
Upcoming Features
- ⏺️ Record and export humanoid animation clips.
- 💿 HandAnimator for animating finger bone bend targets over time.
Low CPU Overhead. "Adaptive Hands" is extremely efficient and takes up minimal disk space. Most of the listed file size is made up of demo content.
Well documented. comes with demo scenes, hand-written documentation, tutorial videos, and a generated API reference.
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Documentation:
API reference
Documentation
*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com*