Gimme DOTS Geometry utilizes Unity's Burst Compiler to enable very fast query times for various questions regarding space, e.g. "Which objects are within a 10m radius?" or "How many entities are inside this area?"
The stuff you'll get:
All spatial data structures support parallel queries. Like the polygons themselves, polygon queries support holes as well.
Dependencies:
Support and Extensions:
ECS is not a requirement for Gimme DOTS Geometry to work. It is however supported and can interoperate with the Entities package if you want to. You can find additional example scenes in the ECS_Samples.unitypackage contained in the sample folder on how to integrate some of the data structures into ISystems. In order for the additional scenes to work, you will require:
Gimme DOTS Geometry has an extension called Gimme GPU Geometry, also available on the asset store!
More Information:
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