As you may know, Unity doesn't support BMP image format for loading and saving via code. Simple BMP allows you to do this!
Usage:
● UnityBMP.Load(string path)
● UnityBMP.Load(byte[] bytes)
● UnityBMP.Save(string path, Texture2D texture)
● UnityBMP.Encode(Texture2D texture)
● UnityBMP.Encode(int width, int height, Color32[] pixels)
Special thanks to Dražen Šoronda for C# lib. The asset icon was created by AomAm from Flaticon.
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