Torpedo MK-54

Low poly

Real world scale

Units used: meters


- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations


- Asset model has 3 animations


Full_Animation:0-100

Propeller_1:100-200

Propeller_2:200-300



- All parts are fully UV unwraped. No multi-materials or color fills.

- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)

- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)

- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows


Textures (*.PNG) 2048x2048 


- Diffuse

- Specular

- Glossiness

- Base color

- Metallic

- Roughness

- Normal

- Ambient Occlusion



Originally created with 3ds Max 2021. No 3rd party plugins required.


Software used:

- 3ds Max 2021 for modeling

- UV Layout for unwrapping

- Photoshop and Substance Painter for texturing

- Marmoset Toolbag and V-Ray for rendering


NOT included with the file:

- Light rig/HDRI


Tags:


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