Scene Database: Organize scenes with a database, assign A title and a description to scenes, scenes will be automatically inserted on scenes in build
Scene Loader: When your gameobject like a Player, entering the scene loader the level will be load, when exit, the level will be unload
Scene Portal: When you touch a scene portal, a button appear, if then clicked, all opened scenes will be unloaded and the scene portal will load a single scene
Checkpoint: When you come into contact with a checkpoint, the upload system will store* the chektpoint that you can use to load the game directly at that point
Persistent GameObjects: Use them to store some information and their location and then restore them every time their scene is loaded, useful to find objects where you left them!
Independent GameObjects: When you need some gameobjects to move between scenes, they will be disabled when the scene they are in is removed and reactivated accordingly, useful for Open Worlds (Like NPC or Enemies) or for your needs
Loading Screen: When you load a single scene, a loading screen appear and show loading progress, the title and description of the scene
Example: All features are used in an provided Example Scenes
Source Code: Full Source Code access with comments and documentation
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*No save system is provided, the checkpoint function will be reset when you close the game, you can use any save system to store the checkpoint data