Magic Animation Blend OFFICIAL SALE

WebGL DemoDocumentationGitHub DemoDiscord


THIS TOOL IS COMPATIBLE WITH UNITY 6.


😭 Unity has a problem...


Animator is great, but it is very limited when adding new content to your awesome game! Magic Blending sets you free from spaghetti animators by introducing Animation Overlays - a feature that animates poses using the same Animator Controller.


How can I use it in my game?


Imagine you have a nice Animator Controller, and now you need to add weapons or items. With Magic Blending, you don't need to create new animations or modify your Animator Controller at all - just create a Magic Blend Asset and adjust the sliders!


Moreover, this plugin uses unique procedural blending, ensuring the final result is smooth and natural.


🌟 Sounds interesting? Here are some more details about Magic Blending


✔️ One animation, different poses

Forget about spaghetti animator controllers. Save your time with scalable Magic Blend Assets.


✔️ Next-gen blending

Unique procedural blending ensures a smooth and natural final result. Forget about linear and jittering transitions.


✔️ It is incredibly simple

Very fast setup and no need for code knowledge make it perfect for artists and beginners!


✔️ Works with Animation States

Bind Magic Blends to the States, and the system will perfectly sync it with your animator controller.


✔️ Compatible with third-party plugins

Magic Blending enhances the animator controller, which means you can use it with any other package (e.g. Animation Riging).


✔️ Simple customization

Just tweak the sliders in runtime to control the blending. No need to restart the game.


Try the procedural animation magic and see the difference!