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WebGL DemoDocumentationDemo Scene • Video Tutorial


THIS TOOL IS COMPATIBLE WITH UNITY 6.


💡 Break free from limitations!


Animator is great, but it is very limited when adding new content to your awesome game! Magic Blending sets you free from spaghetti animators by providing a smooth and modular way to blend animations in your game.


How can I use it in my game?


Imagine you have a nice Animator Controller and need to add new weapons or items. With Magic Blending, you don't need to create new animations or modify your Animator Controller at all - just create a Magic Blend Asset and adjust the sliders!


Moreover, this plugin uses unique procedural blending, ensuring the final result is smooth and natural.


🌟 Sounds interesting? Here are some more details about Magic Blending


✔️ One animation, different poses

Forget about spaghetti animator controllers. Pick a weapon, item or stance pose you like and the plugin will procedurally animate it.


✔️ Next-gen blending

Dynamic additive blending ensures automated and smooth transitions between poses. Forget about setting up transitions for each state in the Animator!


✔️ It is incredibly simple

Very fast setup and no need for code knowledge. Perfect for artists and beginners!


✔️ Works with Animation States

Bind Magic Blends to the States, and the system will perfectly sync it with your animator controller.


✔️ Compatible with third-party plugins

Magic Blending enhances the animator controller, which means you can use it with any other package (e.g. Animation Riging).


✔️ Simple customization

Just tweak the sliders in runtime to control the blending. No need to restart the game.


Try the procedural animation magic and see the difference!