Fur Climbing System OFFICIAL SALE

WebGL Demo

Discord Support


Summary


We brought you a solution that will allow you to do what raycast alone cannot do. With this solution your character will be able to climb on bosses, mosses and etc through the geometry of the mesh. What differentiates this package from some others is that the player is well fixed in meshes in deformation, it has an event system, walk/run in meshes in deformation, among other functions.

The player's movement logic in the climb can be chosen by you, thus, just adding and configuring the climbing components to the player and the mesh of the climbable region of your boss. As the player moves close to the mesh surface, the engine automatically locks the player to the mesh geometry.

There are few games in the world with this boss climbing mechanic, with this solution you can create your own unique adventure game.


Feature requests, support and more package videos at Discord server support.


Features

  • Climbing on colossi/boss fur
  • Walk on the meshes without leaving them.
  • 8+ components to aid in climbing.
  • 15+ events in components
  • Attach objects to geometry to stick blood, marks, arrows etc.
  • Velocity ​​component to help with pendulums and character imbalances.
  • Possibility of integrating another climbing system together with FCS geometry system
  • Debug details
  • Ready-to-use options
  • Demo scene included
  • Implementation tutorial scene included
  • PDF Documentation included
  • Discord support

Climbing types

  • Surface Grab: To grab monster and stand firmly on the surface
  • Surface Walker: To walk upright on the surface of the monster and stand firm

Why choose this package?

Generally other climbers were not created for climbing on deformation mesh, but for climbing on static objects or climbing as a child of another object's pivot. With this package it is possible to climb objects from their mesh, that is, if your object's mesh is deformed by animation or another mechanism, the character is very firm on the surface of the mesh and normally follows the deformation. Usually this type of climbing is used for climbing monsters like dragons, giants, colossi and others who always move their limbs and body parts by animation. Another feature in addition to climbing, is that it is possible to make your character walk firmly on the surface of the monster, that is, even if the monster is moving, your character can walk on its surface without letting go or sliding. These types of results are only possible through theories and geometric calculations in which the package performs to obtain the highest performance and keep your character firm in the monster mesh.