Monsters: Slime

GEOMETRY

· One mesh.

· 1857 triangles.

· 1147 triangles.


MATERIAL

· One material.

· PBR metallic.

· 2048x2048 resolution.

· Diffuse, normal, ambient occlusion, emission and metallic.

· You can use the red channel of the mask texture (_MASK), apply the color you want and multiply it in the neutral texture (_NEUTRAL). This way you can get all the variations you want. This can be done in any texture editing program (Photoshop, Gimp, ...) or in real time with a shader (not included).


ANIMATION

· Generic rig.

· 14 animations.