GEOMETRY
· One mesh.
· 1857 triangles.
· 1147 triangles.
MATERIAL
· One material.
· PBR metallic.
· 2048x2048 resolution.
· Diffuse, normal, ambient occlusion, emission and metallic.
· You can use the red channel of the mask texture (_MASK), apply the color you want and multiply it in the neutral texture (_NEUTRAL). This way you can get all the variations you want. This can be done in any texture editing program (Photoshop, Gimp, ...) or in real time with a shader (not included).
ANIMATION
· Generic rig.
· 14 animations.