Primitive colliders was designed to extend the basic unity collider's shapes with new customizable cone and pyramid colliders. You can use primitive colliders to create trigger zones and simple physical shapes, which cannot be created with default Unity colliders.
In its core primitive collider uses mesh collider, whose vertices are generated with the given parameters. You can set a different settings to make tetraedrons, cylinders and prisms with displaced edges as well.
Key features
Supports platforms
Additional
After adding a primitive collider to the scene, the primitive collider icon will be displayed. You can disable the display of the icon in the Gizmos settings in the Scripts block by clicking on the icon there.