Board and Card Games

This is the most comprehensive collection of board and card game sounds in the world, covering a collection of different objects, materials, and actions that will enable you to create or recreate any virtual board game you imagine.


This is the most comprehensive collection of board and card game sounds in the world, covering a collection of different objects, materials, and actions that will enable you to create or recreate any virtual board game you imagine.


The combination of objects and materials in board and card games is vast. So we took a modular approach by first analyzing which part played the dominant resonant role in each action scenario (move a piece, throw a die, etc.) and then recording and organizing the sounds by the primary material impression. That way, you can quickly create the aesthetic of the materials you need for your project.


The content is organized into four main object categories: Cards, chips, pieces, and dice. And we include all classic board game materials like cardboard and wood, plus some more luxurious ones like crystal, marble, and more.


Of course, a modular library like this can be used in myriads of projects. From adding sound to user interfaces to enhancing your music style by using this library as a percussion instrument with a sampler, the sky’s the limit.


Make your board or card game classic or unique; this library gives you all the sounds you need.


SUGGESTED USE


puzzle, board game, card game, gambling, chess, training, interface, simulation, turn-based


KEYWORDS FROM INCLUDED SOUNDS


cards, chips, pieces, pawn, tokens, board, deck, metal, plastic, wood, dice, crystal, glass, marble, paper, plush, rubber, draw, slide, throw, shuffle, drop, pick up, scoop, roll, shake, hit, tap


SPECIFICATIONS


In total, this package contains 904 files.


All files are delivered in pristine (PCM) compressed FLAC files at 48 kHz / 24-bit resolution. FLAC is supported in Unity v2020.1.0 or later, but users of older versions of Unity can download the sounds and quickly convert them to Wav or OGG files and use them with any version of Unity or any other authoring application.


CHANNEL FORMATS INCLUDED


  • Mono

UNIQUE FEATURES


  • Professional Grade - Low Cost: Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.
  • PureSource™​: PureSource™​ is our proprietary ingestion workflow based on sound restoration, forensic audio, and reverse engineering techniques. The result is audio assets without any on-location reverb, equipment artifacts, and Doppler effect. They spatialize great around the audience and sound real with virtual acoustics and reverb processors.
  • Refined Content​: Optimized trimming, seamless looping, and detailed fading. All these, result in oneshots that perfectly sync with visuals or user actions, and loops that cycle seamlessly. No glitches or awkward audio-to-visual sync issues; our audio content performs great across any playback scenario.
  • AuthorNorm™​: AuthorNorm™ is a proprietary perceived loudness normalization protocol, and it’s the perfect way to normalize audio assets for fast ingestion and easy mixing in game engines, video editors, digital audio workstations, virtual music instruments and samplers, and any other authoring application.
  • HDR Audio: Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades. What you get is content that feels great and cuts through the mix.​

CONTENT ORGANIZATION


Check out the contents and organization of this sound library in the library’s File List.


We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.


METADATA (UCS COMPLIANT)


Metadata Excel File


Apart from the embedded metadata in each sound file, we also provide rich (UCS-compliant) metadata in an Excel file, which you can use to import information into your pipeline. This Excel is made according to the new UCS standard, which offers a framework for consistently categorizing audio content using a universal classification system many vendors have already adopted.


USEFUL LINKS


Discord

Forums

Customer Support


Thank you for choosing a SoundFellas sound library for your creations!