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Editor and runtime tool for baking Shader Graph nodes into a common texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, Texture2DArray and Texture3D assets.
Supported Unity versions:
✅ Unity 2020.3
✅ Unity 2021.3
✅ Unity 2022.3
✅ Unity 6
Supported render pipelines:
✅ Built-in
✅ Universal (URP)
✅ High Definition (HDRP)
Source code:
✅ Included
Asset is already included in the Amazing Tools Bundle.