Survival Engine + Farming Engine + Multiplayer
Important: Multiplayer and networking is a lot more advanced! Adding your own features will require a good knowledge of C# and Unity. If you are a beginner, I strongly suggest to start with the offline version of the asset:
Upgrade Discount
If you already own Survival Engine or Farming Engine (offline version), you get a $49 discount when buying this asset. This discount does not stack with other Unity Store sales. The discount will be added automatically to your cart if you buy the asset with the same account.
Networking Options
-Peer to peer (including LAN)
-Dedicated Server (can be hosted anywhere)
-Relay Server (using Unity Relay Services)
Lobby Server
The lobby helps players to find each other and connect to a game, instead of connecting directly with IP address. There are 2 available lobby options:
-Unity Services Lobby
-Dedicated Lobby Server
Networking Framework
Survival Engine Online is built on top of Netcode for GameObjects, the official Unity networking framework. Some features have been reworked, like the object system and spawning system, in order to add features and make it easier to work with.
Gameplay Features
-Controls: Mouse, Keyboard, Mobile Touch, or Gamepad
-Top-Down or Third-Person
-Inventory system
-Crafting system
-Character Equipment
-Resource gathering
-Character attributes (health, hunger, thirst...)
-Animal behaviors (wander, escape, chase)
-Hunting and Fishing
-Farming (hoe, watering, sowing seeds, and plant growth)
-Eating and cooking
-Melee and Ranged attacks
-Item durability and food spoilage
-Storage boxes (chest)
-Pets (follow, attack and dig behaviors)
-Leveling system and XP
-Bonus effects (Consumable or equipment).
-Temperature, cold and heat sources.
-Customizable Actions
-Game clock, day/night cycle
-Save/Load system
-In-game chat
Engine Strengths
-Perfect choice to add co-op play to survival / farming engine
-Well structured code, extendable and easy to learn
-Simple to add your own items, constructions, plants
-Client and Server all in the same Unity project
-Netcode officially supported and updated by Unity
-Flexibility to choose where and how you host your servers (no artificial CCU limits).
Current Limitations
-Not designed for Esport or MMO-style games
-Not cheat proof since clients have authority on their character
-Each game room can only load 1 scene at a time (switching is possible)
-Requires additional integration for WebGL build (replace transport layer)
-No user login/accounts
I may be looking at possible solutions for these in future version.
Let me know if you have any feature suggestions, will help me plan updates.
Demo (Offline)
Demo (Online)
(For other demo/platforms, please contact me on Discord)
Documentation
Tutorials
Support & Community
Integrations
Thank you for your interest!