The shader made with Amplify Shader Editor and Shader Graph.
2D URP light is Supported.
Sprite Blend Shader:
The shader blend three sprites into one.
Origin Sprite Blend Shader:
The shader blend three sprites into one. The origin color of floor-sprite will be keep.
Shape Blend Shader:
The shader blend three sprites into one. The grayscale of floor-sprite will be keep.
SetMatColor:
A monobehaviour component used to set color and material of SpriteRenderer.