Pixel Medieval Kingdom

Graphics


  • Modular characters with thousands of combinations including different types and colors of hair, skin tones, clothing, armor, weapons and tools.
  • Hundreds of animations for characters that include movement, crafting, gathering and building skills, custom attacks depending on the type of weapon, polearms, cutting, blunt and ranged, in addition each type of weapon has several attacks.
  • Domestic animals, pigs, cows, chickens, each one has its adult version and puppies, and wild animals, wolves, deer, rabbits, all of them fully animated.
  • Huge number of buildings with different upgrade levels, houses, keep, shops, farms, mills, warehouses, mines, workplaces, towers, training ground, barracks. Some buildings are different sizes so they can be used on different layers to create perspective and depth. In addition to modular pieces to create wooden or stone walls and even castles.
  • Large assortment of environmental elements to create the scenarios, different layers with mountains, forests, plains, hills, combinable with each other to create parallax effects, as well as an assortment of props that includes trees, rocks, plants, foliage, water, among others.
  • Special effects and animated objects, which add more realism to the set, such as smoke, fire, blows or elements that swing in the wind.
  • Game icons to use in interface menus, weapons, armor, tools and resources.

Sound and music


  • 460 custom made SFX that include sounds of animals, tools, weapons, buildings, structures and people in their daily activities, working or in combat to fit simulation of medieval life as well as soundscapes for setting in certain situations or times of day.
  • Every sound has been exported in mono (except soundscapes) and most of them have different variants to offer versatility and better immersion. All initial silences have been cut to avoid lag issues when playing. Some are loops (indicated in their filenames) due to their nature and characteristics, as well as to ensure greater functionality and ease of use (eg soundscapes, etc.)
  • A total of 15 orchestral musical themes set in medieval times with a variety of traditional instruments from the medieval period, as well as other contemporary ones to achieve a much more cinematic sound in some cases; each one comes with its normal and looped version. Great for setting locations, battles, story-related events, cutscenes or other specific situations.