🔥 Organize your Shader UIs with notes, foldouts and more 🔥
Create beautiful Material Inspectors with annotations, separators, conditions, and more. You can create user-friendly UIs in seconds, both in Shader Graph and in hand-written shaders.
The default Material Inspector is super rigid and limiting. Want to add a note about a color? You can't. Would you like to group related parameters in a foldout? Nope, sorry. Well, Chroma fixes that and much more!
Custom Attributes:
🔥 Easily add gradients and curves to any shader 🔥
Gradients and curves are an irreplaceable tool in making almost any shader, from simple lowpoly shading to complex volumetric effects. By default, Unity can only pass numbers, vectors, and textures to shaders, but with Chroma you can pass gradients and curves as well!
🌈 Gradient parameters allow you to create shaders that are much more visually appealing and dynamic than what is possible with just colors, textures and floats. Chroma even supports HDR Gradients, so you can define parts of the gradient that should emit light. Plus, you can quickly generate beautiful randomized gradients to get the inspiration flowing!
📈 Curve parameters offer a great control over numeric values. Don't take our word for it, here is Unity Blog describing them as "the ultimate design lever". Well, now you can use them not just in scripts, but in shaders too.
🎁New!🎁 We've added "Synchronize Gradients" utility (in Create -> Chroma -> Gradient Synchronizer) that lets you edit a gradient in one place and apply it to multiple materials, without the need to manually edit each one of them.
✨ HIGHLIGHTS ✨
📃 Full Documentation | 💬 Discord |❔ Open Support Ticket | 📧 Email