The pixelization method is as follows: the image is divided into squares (pixels) of the desired size, the main color is determined in each of them, after which the square is filled completely with this color.
📌 The effect works with Built-in, URP and HDRP.
📌 The effect will not affect the performance of your application in any way.
📌 Activate and deactivate, change the degree of pixelation with just one line of code.
🎮 WebGL