Links: Manual
😺 This asset is also part of the Mesh Tools Bundle. 😺
Make single-sided meshes double-sided.
You need to make your mesh double-sided but don't want to change your shader? Then this is your one-click solution.
✔️ Generates a new mesh with doubled and inverted vertices, tris, UVs, ..
✔️ Meshes are stored a mesh assets right next to the original.
✔️ Supports Skinned Meshes and animations (copies bone weights & poses)
✔️ No custom shader is required. One click and you are done.
✔️ Multi material meshes are supported (sub mesh support)
✔️ Can duplicate sub meshes to assign new materials to the inverted side.
✔️ Multi mesh editing (edit multiple objects at the same time).
✔️ No runtime components needed (after all, it's just a new mesh)
⚠️ It does support UNDO but the created mesh assets will remain.
⚠️ Baked vertex animations are not supported (animations with bones and animations through shaders are working just fine).
✔️ Full Source Code included
✔️ Supports Unity 2019, 2020, 2021, 2022, ...
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere.
Thank you ❤️
☕ Use cases
You need to make your mesh double-sided but don't want to change your shader? ->This is your one-click solution.
You need a double-sided mesh with different materials on each side? -> Use the "Double-sided and duplicate sub meshes" command.
✍️ Usage
Right-click on your prefab or use the GameObject menu: "Make Mesh > Double-Sided".
☎️ Support
If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr in your request. Thank you.
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🔑 License Info
This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.
Why am I telling you this?
Because most people do not know. In fact any asset found under the Tools category falls under a license type collectively known as Extension Assets (see official license explanation) which differs from the standard (Entity) licenses.
If you have questions about the license then please contact me under office[at]kamgam.com.