Mouse Dance

  • Allows you to leverage the tried and tested Osu! Beatmap Editor to create and playtest your own .osu files before importing them into Unity. Use community-made tools such as Mapping Tools to tweak your .osu files.
  • Note: Mouse Dance does not come with its own Beatmap Editor, and you are meant to use Osu! for authoring beatmaps. A basic howto on setting up a beatmap is available in the Workflow section of the manual.
  • Hit Objects are pooled and re-used, minimizing garbage allocation while playing.
  • Uses SDF technique for rendering curves, allowing smooth thick curves.
  • Customize gameplay rules. MouseDance API allows you to hook your own code into the game to change how it plays in many ways. The demo scenes include different examples.
  • Note: Customizing the gameplay rules require a good understanding of C# and Unity. Check the Code Usage section of the manual for examples.
  • Works on desktop, mobile (tested with Android), and WebGL.

Online DocsWebGL Demo