🪄 UNI VFX
❓ What are (VFX) Events?
Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Barrier is damaged you send the ‘hit’ event that displays the corresponding effect. When the barrier expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.
✔️ Let's have a look at the details:
⚙️ Requirements
Requires Unity 2020.3 or newer with Visual Effect Graph 10+ and Shader Graph. You can install those via Package Manager. If you just installed them, restart the editor before installing the VFX pack.
Works in URP and HDRP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in UNI VFX\Essentials\Visual Effects. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.
Please don’t forget to rate this asset and write a review! It helps me improve a lot. I really want these packs to be the best they can be.