LUMINA GI: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain fully stable and respect off screen lights. The system is fully real time and does not require any form of baking like SDF solutions, uses sun, local & mesh shaped light sources.
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ARTnGAME OFFER: Upgrade to the new Environment Building Bundle from LUMINA GI or Sky Master ULTIMATE with a big discount, for only $79!
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IMPORTANT:
LUMINA GI can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) ! Make sure to first buy the Sky Master ULTIMATE asset and then upgrade to LUMINA to enable the discount. The two assets can be used together (Video 1 - Video 2).
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IMPORTANT: The system requires Unity 2021.3 and above with URP renderer set to Deferred mode and due to the complexity and technical methods supports only LTS versions and has not been tested in Unity 2022 and 2023. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL, OpenGL and Consoles.
The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not use the included optimization factors.
IMPORTANT:
Note this is the first Beta version of LUMINA: Voxel based Real time Global Illumination, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features. LUMINA is based on the open source SEGI project, that is made for the Standard Pipeline.
LUMINA suggests use of DX12 or Vulkan to function in all GPUs due to the swapchain Unity bug in DX11 and NVIDIA GPUs. A DX11 mode is now also available and it is set as default in the latest version where the swapchain issue has been resolved, with DX12 offered as an optional mode.
NEW Demos of LUMINA in Forward+ mode (Unity 6 - URP Render Graph):
The new mode will be available soon in store download. Demos include Sky Master ULTIMATE new volumetric lighting Ethereal 2022 and GLAMOR paintrly effect.
LUMINA FORWARD PLUS with Motion Blur - No Painterly
LUMINA FORWARD PLUS PAINTERLY without Motion Blur - With Painterly
DEMOS:
LUMINA new room demo (Windows - Use left CTRL + Mouse to rotate the sun)
(Windows Demo v2.0.4 Optimized Sponza)
(Windows Shroom Reflections Combination Demo)
(Windows Shrooms & Reflections Separate Demos)
All assets offcially support the Unity LTS versions cycle they have been uploaded to store with. Currently Unity 6 new URP Render Graph pipeline (and Forward, Forward+ in 2022.3) is supported through LUMINA 2024 Beta on request. Note that the new URP Render Graph pipeline is a totally new and different pipeline than the normal URP, so all effects had to be re-written from scratch for the new platform.
More info on the official ARTnGAME Website and Lumina Forum Thread.
For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].