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Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!
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Asset Description:
Various color materials and Modular Parts for ultimately wide color customization included!
PBR Stylized Material:
- 10 Handpainted Diffuse Maps
- 1 Emissive Map
- 2 Normal Maps
Choose between different styles:
- Blue Tiger Mount
- Gold Tiger Mount
- Purple Tiger Mount
- Metal Tiger Mount
- Wild Blue Tiger
- Wild Gold Tiger
- Wild Purple TIger
- Wild Metal Tiger
Bonus Skins:
- Blue Undead Tiger
- Green Undead Tiger
- Grey Undead Tiger
Create your own style with:
- 7 Colors for Body
- 3 Colors for Armor
- 2 Modular Parts (Armored and Rideable Tiger)
ANIMATIONS LIST:
- Idle (In-place)
- Idle01 (In-place)
- Idle02 (In-place)
- Idle03 (In-place)
- Idle_Up (In-place)
- Idle_Down (In-place)
- Idle_LookRight (In-place)
- Combat_Unarmed_Attack (In-place)
- Combat_Unarmed_Attack01 (In-place)
- Combat_Unarmed_Hit_BackL (Root Motion)
- Combat_Unarmed_Hit_BackR (Root Motion)
- Combat_Unarmed_Hit_FrontL (In-place)
- Combat_Unarmed_Hit_FrontR (In-place)
- Run_Forward (Root Motion & In-place)
- Run_Jump (Root Motion & In-place)
- Run_Curve_Left (Root Motion)
- Run_Curve_Right (Root Motion)
- Sprint_Forward (Root Motion & In-place)
- Sprint_Curve_Right (Root Motion)
- Sprint_Curve_Left (Root Motion)
- Sprint_Jump (Root Motion & In-place)
- Death (In-place)
- Death01 (In-place)
- Death02 (In-place)
- Death_Run (Root Motion & In-place)
- Jump_Loop (In-place)
- Jump_End_Land (In-place)
- Jump_Start_Cliff (Root Motion)
- Jump_End_Water (In-place)
- Walk_Forward (Root Motion & In-place)
- Walk_Backwards (Root Motion & In-place)
- Walk_Backwards_Curve_Left (Root Motion)
- Walk_Backwards_Curve_Right (Root Motion)
- Walk_Forward_Up (Root Motion & In-place)
- Walk_Forward_Down (Root Motion & In-place)
- Walk_Forward_Curve_Right (Root Motion)
- Walk_Forward_Curve_Left (Root Motion)
- Emote_Sleep_Start (In-place)
- Emote_Sleep_Loop (In-place)
- Emote_Sleep_End (In-place)
- Swim_Turn_Right (Root Motion)
- Swim_Turn_Left (Root Motion)
- Swim_Idle (In-place)
- Swim_Forward_Curve_Right (Root Motion)
- Swim_Forward_Curve_Left (Root Motion)
- Swim_Forward (Root Motion & In-place)
- Swim_Backwards_Curve_Right (Root Motion)
- Swim_Backwards_Curve_Left (Root Motion)
- Swim_Backwards (Root Motion & In-place)
- Walk_SideMove_Left (Root Motion & In-place)
- Walk_SideMove_Right (Root Motion & In-place)
- Walk_Forward_Left_45 (Root Motion & In-place)
- Walk_Forward_Right_45 (Root Motion & In-place)
- Walk_Jump (Root Motion & In-place)
- Walk_Turn_Left (Root Motion)
- Walk_Turn_Right (Root Motion)
- Turn180_Left (In-place)
- Turn180_Right (In-place)
- Idle_LookLeft (In-place)
- Jump_Start (In-place)
- Sprint_Left (Root Motion & In-place)
- Sprint_Right (Root Motion & In-place)
- Run_Left (Root Motion & In-place)
- Run_Right (Root Motion & In-place)
- Walk_Left (Root Motion & In-place)
- Walk_Right (Root Motion & In-place)
- Walk_Left_Up (Root Motion & In-place)
- Walk_Right_Up (Root Motion & In-place)
- Walk_Left_Down (Root Motion & In-place)
- Walk_Right_Down (Root Motion & In-place)
- Swim_Left (Root Motion & In-place)
- Swim_Right (Root Motion & In-place)
- Combat_Stun (In-place)