HQ 2D Platformer Kit

Each level demonstrates a gameplay mechanic you can implment into your own game.


Character Controller features:

- Customisable movement system

- Acceleration / Deceleration

- Customisable jump height

- Customisable jump amount

- Dash ability

- Customisable dash force

- Crouch system

- Grapple hook system

- Particle effects

- Camera zoom in and out system

- Custom cursor system

- detection system for when collide with enemies or terrain

- Intergrated with game over system and level complete system


Menus:

- Main menu system with functioning exit game button and play button.

- Level selection screen either allowing you to select a level to play or return to menu.


Features demonstrated in the levels:

- Grappling hook mechanic. Used to show different ways for the player to potentially navigate the terrain.

- Enemy Patrol. It demonstrates the enemy AI that can detect when it reaches the end of a platform and changes the direction its travelling in.

- Falling platform after a certain time of the player standing on them they fall to the ground allowing you to add some intresting obstacles to your game.

- Bouncing enemy. Detects when its about to hit the ground and bounces up into the air. Another enemy type the player can interact with.

- Falling trap. Demonstartes a trap and it detectes when the player is near and falls from the ceiling to the ground potentially killing the player.

- Moving Platform. You can adjust the points and the platform will move at a chosen speed between them.

- Portal system meaning any object with certain tag can be teleported to any location you choose opening up more level possiblites.

- Turret Enemy that will detect the player and fire projectiles. Projectiles have an explode effect when they hit any object.

- Jump pad. Can launch the player high into the air so they can reach a given destination that would usually be out of reach.