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Distant Lands presents:
Lumen: Stylized Light FX
Create beautiful stylized light effects ranging from light flares to halos to god rays to scatters! Lumen is a one-stop solution to stylized, performant volumetric lighting in stylized games.
Features THREE DIFFERENT SYSTEMS of light that work together to dramatically stylize your game worlds:
Do the lights in your scene feel lackluster? Do you want your audience to feel the warmth of the lights in your game? LUMEN LIGHT FLARES add a subtle halo to the lights in your scene providing an effect similar to that of volumetric point lights. This effect can be turned to the extreme as well filling your scenes with majestic glow and powerful auras—a must for any mystical item that your players may encounter!
The LUMEN STATIC RAYS are a simple way to achieve any sort of volumetric ray. Godrays, sunshafts, spotlights, 2D, 3D, or anything in between, these rays do it all! Use these to add interest to your scene, direct the player's eye to important locations, fill the scene with moody lighting, or just make your scenes even prettier!
Finally, LUMEN DYNAMIC RAYS use vertex colors and a custom shader to dynamically scale and contort the rays to a specific angle in real-time! Use these rays to track the sun dynamically, point rays at a moving target, or fake real-time volumetric lighting!
WHY MESH-BASED EFFECTS?
Built on a mesh-based, procedural material, Lumen throws out all of the calculations that most volumetric lighting solutions need by replacing the traditional mathematics with a simple vertex lit shader! This allows your effects to be calculated cheaply so that you can focus on the aesthetics of your scene, without worrying about the framerate decreasing. Beyond this, the lack of textures allows your disk space to be minimized without reducing the quality of the flares and rays that make your scene beautiful!
Powerful tools to light your world:
Come prepared with out-of-the-box features: