AR Basketball 🏀 — Sport Arcade Game Template which combines Augmented Reality and Basketball Mechanics for Mobile Platforms: realistic physics of basketball net & ring, ring growing & hoop movement, advanced scoring & audio systems. AR Safety First.


[ Documentation | Support | Forum | Map of Assets ]


Non-AR version of Asset: Basketball.


Toss Diligently and Try to Get the Best Score by Hitting the Basket without touching the Ground.


👉 AR Engine


The game uses 2 AR Engines with auto selection:


1. AR Foundation (ARCore, ARKit) with the next features:


Real Plane Detection (includes tutorial, visual plane confirmation/resetting, placing the game around the player).

AR Safe Zone. The player needs to stay in the Safe Zone to avoid accidents during the game and continue the game itself! The player will be notified when leaving the Safe Zone.

AR Onboarding UX with Transparent Video Manuals & AR States.

— AR Light Estimation: estimates light data in physical space and applies it to game space.


2. AR Camera Lite will be used when AR Foundation is not supported by the mobile device. It’s also used when Testing in Unity Editor: the game in Editor is always run with this Engine.


🍏 Package Contains



👉 Features


Bring the enchanting Power of Augmented Reality into your amazing AR Basketball Game:


  • 2 Bonuses: Ring Growing (Big Ring), Hoop Movement.
  • 2 Throwing Modes with Throw Object: Click” (Easy) & “Flick/Swipe” (Hard).
  • 100+ Customizable Parameters: Points, Throwing, Bonuses, Delays, etc.
  • Super Realistic Physics of a Basketball Net & Ring: Bank Shot, Toilet Bowl Shot, Rimshot, Net Shot, Clear Shot...
  • Dissolving (Fading) VFX for All Game Objects.
  • Dynamic Sound System: play Sounds based on speed, pitch, and volume factors of the Ball when it collides with Ring, Net, Backboard, Floor, Pole.
  • Directional Arrow that points to the Current Target.
  • Advanced Scoring System with Combos & Accounting Distance to Basket.
  • UI Animations and Sounds: Clear Ball, Best Score, Current Score, Fail.
  • Real-Time AR Shadows.
  • Mobile Optimizations:

👉 Throwing Modes


During an encounter with a target, a player may throw the ball by:


  • tapping any point on the screen (by default);
  • flicking/swiping the object from the bottom of screen up toward the target.

Both modes form different speed and throw direction based on the last position of finger, what makes the game even more interesting.


Throw Diligently and Hit the Targets!


Limitations


Learn Limitations separately for Each Asset included in the package.


📚 Docs & Support


I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.


If you find a bug, or you can't use the asset as you need, please first

get the support before leaving a review on the asset store.


I am here to help and to improve my assets for the best.

Response time can be up to 5 business days.