- PBR Materials (BaseColor, Roughness, Metallic, Normal, AO)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlaping Vertices
- Doesn't have Overlaping Faces
- Doesn't have Overlaping UV Faces
- Doesn't have Missing textures