Persistent Data

Break your save system to modules and have different scriptable object files for each module. For example you can put your character progress variables in a scriptable object and game progress variables in another one.


You can seperate save variables to scriptable objects and even add their methods in there.

Saves you from dumping all the data in one inspector.

You can click add module and enter your class name to create a module and it will create a script automatically where you can add your variables and methods.

Encrypts your save files.

Supports save slots by changing save file name.

You can access past saves with their dates so it's possible to load a save from a day ago.

You can load individual modules. For example you can choose to only load player progression from past and keep other modules current.


Check out the online manual for it.

Join my discord for direct contact.


This asset is also a part of an epic bundle!


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