Wireframe Shaders

Asset includes 3 ways of rendering wireframe:

  • Dynamic wireframe, no need of any baking, renders only wireframe (or with lit color)
  • Wireframe baked inside mesh, it is necessary to bake wireframe inside mesh before rendering wireframe. After that you can just drop PBR Wireframe materials that come with the asset or create your own shaders with Shader Graph or Amplify Shader Editor.
  • Wireframe baked into texture, you can bake wireframe into a texture and use it just like any other texture with your mesh

It comes with wireframe mesh generator, to bake wireframes inside mesh uv channel, and wireframe texture exporter tool. 

Asset also includes dynamic sphere mask shaders with script, that controls sphere mask.

Compatible with skinned meshes and animations.


Before purchasing, read documentation.