OpenXR VR Motion Capture Animation Tool - R1Tools

-Documentation-


Record full body motion capture in Play Mode in the Unity Editor to animate characters inside your scene and save those animations as Unity .anim files to be used in your title. This tool is for the Unity Editor only for recording animation in the Unity Editor.


R1Tools uses Unity's built-in Mecanim for basic IK in Unity but if you own FinalIK VRIK you can use the VRIK Integration for improved IK customisation!


Works with all OpenXR supported headsets - e.g. HTC Vive, Oculus Quest 2, Valve Index, Windows Mixed Reality.


Works with OpenXR Hardware tracker devices such as HTC Vive Ultimate trackers, regular HTC Vive Trackers: Gen 1-3 and Tundra Trackers.


This tool has been used in the production of various VR titles such as Metaverse Adventures - Into the Metaverse


Can be used without Vive trackers using only headset and controllers if you don't own Vive trackers for head + hands animation.

  • Simple to set up and re-use
  • OpenXR support for Vive Trackers and tracked controllers + headset
  • Recorded Animations are saved as unity native .anim files
  • Animate full-body characters within your game in engine to line up animations with props
  • Supports Mecanim and FinalIK VRIK
  • Unity Editor Only
  • Works with any number of trackers
  • Supports OpenXR for future/past device compatibility
  • Works with all SteamVR tracked headsets + with/without Vive trackers
  • Can work with non-SteamVR headsets (such as Oculus/Meta) with Vive trackers using common workarounds (see Readme)
  • Create realistic animated character animations for your Metaverse/XR experiences and games!