How will my character hold onto the wall?
Why is running animation still playing a bit even if my character has stopped?
When the jump button is pressed first, the character should not go too far when the right button is pressed.
Why does this character slide down while standing on a slope?
You don't have to deal with problems like this.
You can think of it more as a gameplay mechanic not only ninja and enemy sprites, it includes precision-made mechanics such as jumping, running, holding on to the wall, shooting, npc movements, you can easily build a 2D game on it...
~Content~
Graphics:
Ninja Drawings
•Two Different Ninja Attack (26 - 22 frame)
•Two Different Ninja Crouch Attack(17 - 18 frame)
•Crouch, On Air and Stading Throw Star (9 frame)
•Coruch(5 frame)
•Run and Coruch Walk (27 frame)
•Two different Jump (13 - 27 frame)
•Two Different Jump Attack (26 - 22 frame)
•On Wall Stand, Throw Star and Attack(4 - 8 - 16 frame)
•Die (33 frame)
•Take Damage (7 frame)
•Idle Relaxing(36 frame)
•Idle (4 frame)
•Rifle reload (11 frame)
•Rifle Shoot (9 frame)
•Rifle On Air Shoot(9 frame)
•Bow Shoot(16 frams)
•Bow On Air Shoot(16 frame)
•Bow Idle (4 frame)
•Run Rifle or Bow (13 frame)
•Backward Run with Rifle or Bow(13 frames)
Average character size is 390x280 res. 2x scaled down ninja sprites available.
Enemy Drawings
•Idle(3 frame)
•Walk(24 frame)
•Shoot(18 frame)
•Take Damage(11 frame)
•Die(58 frame)
•Two different Melee Attack (14 25 - frame)
Average Character size is 390x290 res. 2x scaled down sprites also available.