Awesome Toon Shader is a set of Shaders and Subshaders for Unity URP to render the desired materials with a Toon effect.
The shader is created through Shader Graph giving you the option to perform the modifications needed for your project to reach the received look. All the graphs and subgraphs are organized and documented to make it as easy as possible to you to do it.
Our shaders let you configure basic URP properties as the albedo (base) map, specular map, normal map, height map, occlusion map, smoothness, tiling and offset. It is also fully compatible with Subtractive baked Lightmaps, fog, reflection probes, and ambient light, with the same limitations with real and baked lights as standard URP shaders.
NOTE
In some versions of Unity you will need to change the Shaders Variant Limit (Go to Edit -> Preferences -> Shader Graph to 512 or more to make the shader work. The changes of this value only work when you click Enter key. You will need to reimport the shaders after this change.