Mirrors and reflections for VR

Built for VR but perfect for non-VR Desktop and Mobile projects as well


This is for the URP pipeline, tested from Unity 2019.4.16 all the way to 6, do not buy if you're using the standard renderer.


Fully working scene preview, easily modify the Shadergraph materials.

Shaders supports refraction that you can animate for cool effects. (Think water etc.)


Mirrors/reflections can reflect each other, not just 2.. Imagine an elevator, 3 mirrors all reflecting each other as deep as your memory and performace budget will take you.


Recursive occlusion culling for the reflection cameras garantee best in class performance.


The new V2 shader closely mirrors the functionality of the URP Lit material. It introduces support for box-projected reflection probes, delivering a highly efficient mirror-like effect for distant surfaces. As you move closer, the shader seamlessly transitions to real-time planar reflections.


Many options to tweak performance. Change the resolution, modify the layermask, limit AA and Blend gradually to a static color over a set distance.


Currently tested in VR on:

  • Oculus (Meta) Quest 1, 2, 3 and pro, (Desktop and on-device)
  • Pico 4
  • Valve Index / Vive - SteamVR
  • Oculus XR set to Multiview or Multi Pass
  • OpenXR set to SinglePas Instanced or Multi Pass
  • Forward and Deferred rendering suported

For a detailed compatibility list and instructions please read the documentation (see link below)


Documentation here

Youtube channel with demo material

An example APK for Quest