Universal Eye Shader

Documentation


With 1 single shader you can create any kind of eye you want. Universal Eye Shader aims to create toon & stylized eyes. It could be used to create realistic eyes too.


Perhaps, the best shader you could use to create Disney & Pixar style eyes.


All render pipelines are supported - Build-in, URP, HDRP


Highly recommend using Gradient Texture Generator[my other asset (Free)] for gradient shader features.


Comparison

  • Other eye shader - Texture base, less flexible as big changes require texture editing.
  • Universal Eye Shader - Texture, Filter and procedural base, high flexibility.

Complexity

  • Quick and simple - only takes a few mins of tweaking to get to the result you want.
  • Templates and sample textures are provided.

Feature

  • Highly flexible.
  • Fully customizable - Colors, shape, size, emission, animation...etc.
  • Multi editable layer for background, iris and pupil.
  • Animation layer.
  • Used Multiple layer to create iris, giving all possibility to make the eyes you want.
  • V2.0.0
    • Gradient eye texture

Inside the package

  • 1 eye ball 30 model with LOD provided
  • 1 shader for iris
  • 1 shader for sclera
  • 1 shader for reflection of the eyeball
  • 1 Build-in Render pipeline sample scene

##For HDRP and looking for making photorealistic eye, Unity latest HDRP eye shader would be a better option. This asset is best for stylised eyes like Disney & Pixar style eyes.