Introduction:
This is a tool to help you achieve afterimages of game objects. If you want to achieve the dodge bullet effect in The Matrix in your game. Then this tool is perfect for you. It can also be used to express dizziness in games. It can be easily integrated into your project.
Main Features:
1. It can be easily integrated into your project.
2. You set the attributes exposed by the scripts very easily. Include: material, time, interval.
3. High efficiency.
4. Game objects containing multiple meshes or skinned meshes can also easily achieve the afterimage effect
5. Support Android, IOS, Windows platforms.
6. Clear demo scene, you can modify it completely on the basis of this demo.
7. Support URP,HDRP,Build-in render pipeline
8. Clear documentation.
PS:
I used URP when I created the project. If you use other rendering pipelines, you need to reset the correct shader for the material.
Contact Us:
If you have any questions, please feel free to contact us.
Email: sgzxzj13@163.com