Terrain Split and Merge Utility

Features

- Split into any square amount of tiles (4, 9, 16 .. up to 4096)

- Merge any square amount of slices together (4, 9, 16 ... )

- Merge terrain layers if they are similar


Supports

- Tree splitting & merging

- Detail splitting & merging

- Splatmap/Alphamap splitting & merging

- Heightmap splitting & merging

- NEW: Split and merge any square amount (e.g. 9, 25, 49) of slices (not just 2^x like 4, 16, 64, 256...)

- Alphamap blending at the borders


Edge case handling

- Split beneath minimal control texture size

- Split details beneath minimal resolution (details might become more dense)

- Merge terrains with different heightmap resolutions

- Merge terrains with different basemap and alphamap/splatmap resolutions

- Merge terrains with different heights and y-positions in space

- Decimate terrain layers when merging terrains

- Merge similar terrain layers with different offset to save memory

- Average/Add terrain configurations when merging

- Copy/Divivide terrain configurations when splitting

- Skip missing terrain layers