Features
- Split into any square amount of tiles (4, 9, 16 .. up to 4096)
- Merge any square amount of slices together (4, 9, 16 ... )
- Merge terrain layers if they are similar
Supports
- Tree splitting & merging
- Detail splitting & merging
- Splatmap/Alphamap splitting & merging
- Heightmap splitting & merging
- NEW: Split and merge any square amount (e.g. 9, 25, 49) of slices (not just 2^x like 4, 16, 64, 256...)
- Alphamap blending at the borders
Edge case handling
- Split beneath minimal control texture size
- Split details beneath minimal resolution (details might become more dense)
- Merge terrains with different heightmap resolutions
- Merge terrains with different basemap and alphamap/splatmap resolutions
- Merge terrains with different heights and y-positions in space
- Decimate terrain layers when merging terrains
- Merge similar terrain layers with different offset to save memory
- Average/Add terrain configurations when merging
- Copy/Divivide terrain configurations when splitting
- Skip missing terrain layers