The mazes that you can create with this tool are easily customizable, so that you can display them in just the right manner for your game. The main idea with this tool is that it will display the generated mazes with as few gameobjects as possible, to be ressource-efficient.
You can scale the mazes to any size you wish, with direct control over wall height and thickness, "spaciousness" of the path amidst these walls and more.
You can assign any material to the walls, with additional options to automatically adjust UV scaling for uniform texture tiling and orientation.
For a complete list of features, please see the Technical details.
Feel free to contact me with any questions or issues at jesterway@posteo.de
Don't get lost in the maze! ;D