The Coroutine Management package can be used as a replacement for Unity’s standard Coroutine management (i.e. MonoBehaviour.StartCoroutine(Coroutine)).
This asset will help you with making the delayed calls that you need using your own custom conditions. The package contains a static class called CoroutineManager that can be used to wait before a method is executed. Our coroutine features range from very simple (waiting for a couple of seconds) to more complex (waiting for multiple conditions or waiting for frames).
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