Medieval Mega Pack Volume 2 OFFICIAL SALE

V 2.1.0 is now live:

adding a few dozen new wooden furniture items, and several foor items!

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Update Version 2.0:

Here's what was included in 2.0.0:


- 177 New prefabs included! - 66 new castle pieces


- 5 special buildings (2 Barracks, 2 Chapels, and a Castle Keep)


- 3 more crate and barrel prefabs


- 12 fences


- 13 maps, scrolls, paper items


- 23 religious items for the chapels (benches, incense holders and sticks, podiums, etc )


- 12 fancier style chairs and tables


- 11 throne room props (king and queens chair, sconces, chandeliers)


- 3 chests


- 5 more houses


- 16 cliff prefabs (2 different variants)


- 8 new trees and bushes


- 1 extended demo scene of the Village cove, with a hidden keep in the mountains


- 1 New demo scene for Version 2.0


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This is a new pack, featuring new models, separate from my others.


Mega Pack means a large collection of modular pieces and props for vast scene creations!




I have included a public demo scene for all to try before you buy! Join my discord, and head over to the tab called #demo-scenes, and you'll find a .zip file to download and play!


For more questions and or to play the demo, Please visit my Discord



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FEATURES:


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TEXTURE STYLE:


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- 2048 res textures.


- Overall style is a stylized realistic mix, great for medium to high quality games. Which fits well with either stylized or PBR type looks!


- Since im not a custom Shader artist by trade, most materials are standard materials. There is a water plane included, which is not animated. But instead just a simple plain with a texture for example purposes.


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PIPELINES:


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- This package was built using the standard built-in pipeline.


- There is one material type, which will not convert easily to an external pipeline, which is my leaves material. In my pack: Stylized Trees and Foliage , there is a URP Shader which i have made, and the trees included in this pack, are using the same style and texturing pattern as those trees!


- With that said, all other materials are using Unity's standard material, which can easily convert to URP or HDRP with just a few clicks!


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TRIS and LODS:


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Tris counts range as follows:


- Small props, and furnishing = average from 12 tris - 2,500 tris, with LODS included


- Trees = around average of 6,000 - 8,000 tris at LOD 0 with multiple stages of LODs.


- Houses (With full interiors) = Prebuilt, full sized houses, can range anywhere from 18,000 tris - 30,000 tris on average.


- This package is less modular compared to my other packs, but with houses and other structures being prebuilt for you, this pack is great on draw calls, and carefully optimized.


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SCENERY:


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- There are a fair amount of props and nature prefabs to place in your scenes.


- Nature items ranging from small to huge trees, rocks and grouped rocks, ranging from small pebbles to larger boulders, bushes and flowers, and 1 grass and 1 yellow flower texture to paint detail onto your terrain scene!



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HOW MUCH IS INCLUDED IN VERSION 1:


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329 prefabs included!



- 5 barns and sheds


- 15 castle sample prefabs


- 12 barrels and crate prefabs


- 21 docks pieces


- 38 gates prefabs


- 9 gravestones


- 5 house awnings


- 30 pre-built houses (with full interiors)


- 4 candles


- 3 lanterns


- 18 various coins and coin piles


- 1 bulletin board


- 2 cart wheels


- 15 pumpkin prefabs


- 17 flower prefabs


- 14 rocks and boulder groups


- 24 trees, bushes and ivy


- 4 exterior benches


- 12 pottery vase prefabs


- 4 beds


- 18 book variants


- 28 bottles and jars variants


- 17 dressers and shelves


- 11 plates and cups


- 2 chimneys


- 11 walls paintings with frames


- 10 tables and chairs


- 2 filled demo scenes, one large, and one small.




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POST PROCESSINGS:


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- All screenshots, video, and public playable demo scenes are using Unity's post processing!



Since post processing is not included by default, once you have downloaded from Unity's package manager: To replicate what i have done, this is what i have set up to give your scenes a similar look:



Post Processing used = Color Grading set to "ACES" (and tweaked to lighten it up a bit, as aces can be a bit too dark sometimes), AO, some auto exposure for enhancing darker areas, light bloom, light vignette.



Thanks for viewing, and I hope you enjoy the content that I have made for you!