Atlas - terrain editor

As long-time Unity users we have been working on a new terrain editor that overcomes the shortcomings of a purely brushed vs purely generated workflow.


With Atlas you will be able to...


  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Generate stamps using your favorite world engine and put your terrain together in real time.
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Refine the way stamps blend with each other ‎‏‏by brushing their opacity.
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Discover interesting terrain features as you transform, blend, morph stamps into place.

  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‎Build road networks, rivers and cliffs with the ‏‏‎Spline tool \o/
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‎Make your terrain fit with structural features and gameplay areas.
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‎Change your design at any time in a non destructive way!
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‎‎Use Unity's prefab workflow and hierarchy to stay ‏‏‎on top of things as your level grows‎ into complexity.

Bring out the artist inside yourself and build unique, feature rich environments with ease.


You can immediately start building levels, the package contains 8 terrain textures, 58 pre built stamps and has sample scenes for every render pipeline.


Atlas is lightweight yet powerfull and stays within it's scope of terrain editing, it's designed to be a team player, non-invasive and compatible.



Features


  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Simple and powerful workflow
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Multi-terrain support
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Compatible with all render pipelines, VR/Mobile.
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ No impact on runtime performance or memory
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ Adaptive editor performance
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎59 pre-built stamps for you to get started
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Stamps can be edited at any time
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Import stamps from terrain generators such as:‎‎‏‏‎

[GAEA,World Machine,World Creator]

  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Export height, global normal map, global color‎‎‏‏‎ map and 16 Splatmaps
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Splatmap control
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Scattering of trees, foliage and objects
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎Splines that can make connected road‎‎‏‏‎ networks and rivers
  •      Supports terrain Holes
  • ‎‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎automatically add a meshes to your Splines
  • ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎ Scale references (get a sense of scale as you create your world)
  •      stamp brushing to make them blend and fit
  •      automatically strip stamp data from your build to optimize size and memory

For a more in-depth look, have a look at:


Website I Documentation I Tutorials I Discord I Unity Forum I Asset Store


Atlas 1.04 is a finished product that has gone through extensive testing, big changes are not expected so that your experience remains consistent and reliable.


Essential bug fixes will be resolved and our support team is happily available to assist you almost every day of the week.