The pack includes models from assets:
Farming Simulator URP (77$)
City Engine (58.99$)
Stylized Dungeon Generator (50$)
Clash Engine (99$)
Tank Arcade (69$) NEW!
Custom shaders are included.
Farmig Simulator URP models(120 objects total):
Buildings:
fence allows you to build any shape
hangars 2 levels
house 2 levels
canope 2 levels
barn
mill
fuel place
platform base 1x1, 1x2, 2x2
plowed\sprouts ground blocks
palette
Technics (10 kind):
tractor
harvester
special harvesters
sprayer
canal digger
weeder
loader
berry harvester
cabbage harvester
carrote harvester
grape harvester
Processing and harvesting devices (8 model):
plow
harrow
cutter
ground crasher
seeder
3 kind of trailer (tank, for balk cargo, universal)
Grown crops (11 kind):
wheat
rice
water melon
cabbage
carrote
cherry
apple
grape
corn
pumpkin
cane
Plants (20 models, 6 kind):
spruces
bushes
spreading trees (for shadows)
forest belt trees
clumb plants
small trees
Environment:
17 stone\rock models
props (7 objects) - barrels, beams, bench, sheaf, bags
boxes for seedlings of each type of plants
modules for building a any shape road. Copy and rotate friendly virgin land building modules.
Objects are painted with vertex color.
UVs done non-overlapping method with mixed scale for different model parts (bottom for example).
To bake objects in batches(they are highlighted in groups in the scene), they are divided into 4-6 UDIM.
Many plants have one-sided geometry on the leaves, which is highlighted by an ID map.
In other objects, the ID map set the splitting of the model into colors, which greatly simplifies changing the painting.
Most of the lowpoly style models.
Most objects have 1k ao mesh map.
Large obgects have 2k.
Polygon count is 40-6600 tris (from simple props to the building of the second level hangar).
City Engine (42 models)
Platforms:
6 kind of roads modules
6 kind of building platforms
airport platforms, base for helicopter
parking place
Buildings:
The Eiffel Tower
pyramid of aztecs
pisa tower
Coliseum
power station 3 kind
mosque
catholic temple
bridge parts 4 kind
helicopter
plants 2 kind
slewing crane 2 kind
bank
cafe
fuel station
fountain
gantry crane
government building
hospital 2 kind
house 6 kind (multi-storey too)
night club
office 2 kind
stadium
university
plant 2 kind
restaurant
theater
oil derrick
repair station
airport
Other:
columns
pillars
lights
park lamps
power lines
well
bench
barriers
circular swing
traffic lights
umbrellas
road chipper
fences, fences pillars and doors (24 models)
slabs 7 kind
barrels
building transitions
crane parts
cement bags
cement pile
containers
beams
other props
Transport:
motor boat
cars
bike
ambulance
police car
pikup
trailers 3 kind
wagons 4 kind
ladder fold
bus
train
rail 2 kind
asphalt maker
tracker
track dump
tractor
excavator
homo 4 kind
rocks (17 kind)
Plants:
bushes
cactus
clumb
trees
palm
spruces
tropic tree
Stylized Dungeon Generator
Building parts:
Arch
3 standart borders
3 big borders
2 angle borders
column
column big
4 tiles
3 small steirs
middle stairs
big steirs
4 side borders
3 angle side borders
3 racks
gate
5 bricks
bricks angle
5 fences
long fence
angle fence
Environment:
5 rocks
big rocks
small rocks
Props:
shop
chest
2 armors parts
bones
2 bottles
candle
flag
grid
jug
rack
ribs
skull
spider
Plants:
mushroom
2 tile lianas
gate lianas
3 fence lianas
Clash Engine(155 objects total):
Buildings:
3 kind of fence/wall allows you to build any shape
artillery 2 levels
barracks 2 levels
bastion 2 levels
boiler 2 levels
16 kind of ground\wall tiles
coffer 2 levels
craft building 2 levels
drill 2 levels
drill_base
energy_station 2 levels
farm 2 levels
generator 3 levels
lord hause 2 levels
magician house 2 levels
military tower 2 levels
mine 2 levels
mine base
mortar 2 levels
repair 2 levels
shooter 2 levels
11 kind of stones\rocks
36 kind of trees, bushes
weapon 2 levels
well 2 levels
building objects group 1x1, 2x2, 3x3
palette
Characters:
gnome 3 levels
golem 3 levels
elf 2 levels
magician 2 levels
orc 2 levels
dragon\basilisk
all characters becides golem_3 own go\fly, stand, dead animations
gnome_3 contains work animation, other characters contains attack animations
elves contains run animation
All models have ID cards, which makes it easy to change their color.
The asset contains the initial palette of vertex-color values.
Buildings contain 2-7K quads, characters 1.5-4K quads, except for golems (9K).
Models are unwrapped with minimal use of overlaps, most of the sweeps are unique.
Tank Arcade
Weapon
double barrel x7
single barrel x11
airplane x2
helicopter x2
drone x2
enemy gun x12
rocket place x5
tanks x2
Bases
12 stand base
10 wheel base
enemy base x12
enemy antenna base x7
Environment
terrain, LOD terrain
canistra construction nodes x6
bullets with 9 kind of textures
gates 2 kind
walls x5
level stars x2
splinter 5 kind
antennas 7 kind
barrier x2
Shop
pedestal
player room
Objects are painted with vertex color. Room have PBR texturing.
UVs done non-overlapping method with mixed scale for different model parts (bottom for example).
To bake objects in batches(they are highlighted in groups in the scene), they are divided into 4-6 UDIM.
Most of the lowpoly style models.
Objects have 1k ao mesh map. Bullets texture is 1k.
Polygon count is 120-7500 tris (from simple base to terrain walls).
Shaders build-in render pipeline.
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