Integrate player controls in an invisible way to all other scripts player or non player.
Uses Unity's New Input System. This is not device support or configuration.
Synchronize and/or interlock control behavior between a player button push and a script “button push”. High level gravity setting or input smoothing. This can be very noticeable in some games, especially a rotation for instance where a keyboard press needs an acceleration and a script would have sharp or mismatched acceleration while having the same items or stats. Essentially an abstraction layer between your game and player inputs.
⭐ Integrate custom input behaviors.
⭐ All scripts subscribe to the same flow through of input actions. Player or non-player.
⭐ Adds the familiar gravity function to inputs. High level input smoothing.
⭐ Adds a pressed event reducing the need for coroutines at the end points.