The package works in HDRP, URP, and standard render pipeline.
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If you need HDRP or URP version click on 'StylizedWinterPineForestEnvironment(HDRP).unitypackage' or 'StylizedWinterPineForestEnvironmen(URP).unitypackage' in HDRP_URP_Support folder.
It is recommended to use GPU instancing tools for vegetation heavy scenes. GPU instancing tools are NOT included in this package.
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Well optimized assets, with good LODs.
3 LODs (avg)
Triangle count for trees is between 2081 - 1164 tris, for LOD0
Triangle count for small vegetation is between 1566 - 24 tris, for LOD0
13 prefabs
1 particle system
1 texture 256x256px for vegetation. (Base color, normal map)
1 texture 256x256px for bark. (Base color, normal map)
2 Ground textures 256x256px. (Base color, roughness, normal map)
1 particle texture 2x2px. (Base color)
If you have any problems please read the documentation.