You don't need anymore to use any other software to "Prepare" shards instances like in most of "Mesh destruction" assets. All you need to do is press one button, and Breakable Objects System will create broken object right in unity!
All shards are placed in Broken object pools. It means that shards from one broken object will be reused on another identical object later. It greatly increases runtime performance especially if you have to destroy a lot of identical objects.
Breakable objects system has a lot of different options to configure mesh destruction process as you wish.
Main features
1. Procedural mesh fracturing right in Unity Editor. Textured meshes are supported.
2. A lot of options for broken objects
3. Shards pools that can be used to share the same shards between similar objects
Important notes
Please note that the provided solution is SIMPLE. So, there are some points:
Links
If you have any questions visit Discord channel