MEGALODON - Sea Monster Series 5 , 18 Animations

Features:


Polygons = 39597


Vertex = 39799


  • - . window > rendering > hdrp wizard
  • - . select materials
  • - . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.
  • - . click convert selected built-in materials to hdrp
  • as easy as that
  • "The asset used Unity Standard shaders which can easily be converted to URP and HDRP with Unity's render pipeline upgrade wizards"
  • et voila, you're compatible with urp and hdrp

-Textures PBR - unity-


12 items Format:


PNG Resolution: 4096x4096 - 2048x2048 px


- I recommend making subsurface scattering with Advanced Material.


- ANimations :


- Swim_Anim


- Forwartd_RIGHTSwim


- Forwartd_LEFTSwim


- Forward_LEFT90_Swim_Anim


- Forward_RIGHT90_Swim_Anim


- Forward_Down_Swim_Anim


- Forward_RIGHT_Down_Swim_Anim


- Forward_LEFT_Down_Swim_Anim


- Forward_UP_Swim_Anim


- Forward_RIGHT_UP_Swim_Anim


- Forward_LEFT_UP_Swim_Anim


- Down_Swim_Anim


- RIGHT_Down_Swim_Anim


- LEFT_Down_Swim_Anim


- UP_Swim_Anim


- RIGHT_UP_Swim_Anim


- LEFT_UP_Swim_Anim


- Attack_Anim


-Texture Types- PBR- UNITY


-AlbedoTransparency


-Normal


-MetallicSmoothness


-Opacity


- Model is scaled correctly 20m


- PBR Shader.


- File complete -


-.fbx (multi format)


- Textures - .png


- 4096x4096- 2048x2048 px