27 Slicer

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Resize 3D models while retaining scale and proportions.


27 Slicer is a Unity plugin that can dynamically resize models. 27 Slicing allows a 3D mesh to be scaled to many sizes with a single asset. This can be done at runtime, design time, or even exported as an Unity Mesh Asset.


🔵 Slice Meshes -> Slice 3D Meshes and modify its size without distorting its details like scaling would. You can even reduce the size of the model.


🔵 Slice Colliders -> Slice 3D Mesh and Box Colliders to match the sliced meshes.


🔵 Slice Modifiers -> Add modifiers to reposition and resize children of sliced Game Objects.


🔵 Export Sliced Meshes -> Export sliced meshes as a Unity asset. The exported mesh asset can then be used like any other mesh in Unity.


🔵 Compatibility -> Compatible with the Built-in Render Pipeline, URP and HDRP.


🔵 Source Code -> Full C# source code is provided.


🔵 Online Documentation -> Comprehensive API Documentation and User Manual.


Slicing a model is as simple as adding a Mesh Slicer Component to your Game Object and playing around with its properties.


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Upgrading 27 Slicer


Always delete the previous version of 27 Slicer when upgrading to a new version. See the Upgrade Guide for more information.