Check out the online documentation and online demo.
For all questions write to bluezzzy.dev@gmail.com.
Features:
- No internet connection required
- Supports 21+ languages and dialects and more to come
- Fast and lightweight, written in C++
- Setup everything in Editor without code
- Load languages from the web or local storage
- Automatic storage and permissions management
- Use speech data from a microphone, audio clip or Unity scene
- Includes speech recognizer, voice activity detector and voice control with regular expressions support
- Extend using simple API
Supported platforms:
- Windows (x86, x64)
- macOS (x64, ARM64)
- Linux (x64)
- Android (ARMv7, ARM64, x86, x86_64)
- Meta Quest family
- iOS (ARM64, x64)
- visionOS (upon request, please contact by email)
- WebGL (HTTPS required)
Supported Unity editors:
Supported languages and dialects:
- Arabic
- Chinese
- English
- French
- German
- Italian
- Portuguese
- Russian
- Spanish
- Catalan, Czech, Dutch, Esperanto, Farsi, Filipino, Hindi, Indian English, Japanese, Kazakh, Swedish, Turkish, Ukrainian, Vietnamese
Recognissimo uses Vosk as a speech recognition backend, so you can use any Vosk-compatible models.