Rocket Networking

Features

Communication between websockets.

Simple setup.

Dynamic callbacks, for easier to manage the connections.

Connection IDs allowing the server/client to manage the connections much easier.

Logging, is easier to manage through the RocketLogger class.

Fast and effective sending through a custom message class.

Well commented.

Completely unlimited CCU, Fast and reliable networking solution using the best socket system 'Websockets'... Easy to modify, ready for your own game, includes RocketNetworking source, Client Example Source, Server Example Source, and a unity sample to get you going.