The instrument assets are detailed suitably for close up viewings with LODs to accomodate mid to long range viewings. Prefabs hierarchies are organized to seperate visuals and colliders. Compound colliders are used instead of mesh colliders to be as performant as possible. Additionally this allows for tighter collisions.
Texture files included in png format in 4096 x 4096 resolution. Easily compress these textures under your import settings for your desired platform and purpose. For further customizations, the bake files from a high poly asset from Substance Painter are included as a .zip file.