The package works in HDRP, URP, and standard render pipeline.
The standard render pipeline version does not support a water shader.
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If you need HDRP or URP version click on 'Stylized canyon environment (HDRP).unitypackage' or 'Stylized canyon environment (URP).unitypackage' in HDRP_URP_packages folder.
If vegetation appears too green, you have to place foliage diffusion profile in the diffusion profile section of vegetation material.
Standard render pipeline version doesn't have double-sided materials, there are free shaders for double-sided materials on the asset store.
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Water shader (HDRP, URP) with controls for shallow and deep water color, fade-out near a mesh, wave speed, wave strength, blend between 2 normal maps.
The water shader is made with Shader Graph.
Underwater post-process volume (HDRP)
Well optimized assets, with good LODs.
3 LODs (avg)
Triangle count for vegetation is between 324 - 8 tris, for LOD0
Triangle count for rocks is between 7075 - 234 tris, for LOD0
21 prefabs
3 particle systems (Dust, Waterfall, Splashes)