Stylized canyon environment

The package works in HDRP, URP, and standard render pipeline.

The standard render pipeline version does not support a water shader.


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If you need HDRP or URP version click on 'Stylized canyon environment (HDRP).unitypackage' or 'Stylized canyon environment (URP).unitypackage' in HDRP_URP_packages folder.

If vegetation appears too green, you have to place foliage diffusion profile in the diffusion profile section of vegetation material.

Standard render pipeline version doesn't have double-sided materials, there are free shaders for double-sided materials on the asset store.

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Water shader (HDRP, URP) with controls for shallow and deep water color, fade-out near a mesh, wave speed, wave strength, blend between 2 normal maps.

The water shader is made with Shader Graph.


Underwater post-process volume (HDRP)


Well optimized assets, with good LODs.

3 LODs (avg)


Triangle count for vegetation is between 324 - 8 tris, for LOD0

Triangle count for rocks is between 7075 - 234 tris, for LOD0


21 prefabs

3 particle systems (Dust, Waterfall, Splashes)