Easily create and manage states and behaviours in a visual editor without sacrificing the advanced features of a state machine.


Create and link nodes based on conditions and add scripts to them meaning you still keep all the power of coding.


Associate your animator states with the nodes and get rid of the arrows in animators!



Get rid of the infinite if else hell.

Get rid of the arrows in your animator by adding animation names to your states. Your states already define when and how you are in a state so you know you need to play run animation in a run state thus rescuing you from double amount of work.

Add behaviours(scripts) to your states and have full control over the situation while visualising your states in a node graph.

Template script files created automatically when you press the button thus easy and fast to work with.


NEW

I also provide example projects on external download links at no additional costs like the one you see at the start of the video with the cool character jumping, sliding and aiming


Package excluded from these projects so you need to import State Tree to project after downloading it.


  • Click here to download Third Person Jumpstart project
  • More examples coming soon!

Join my discord for a direct contact!


This asset is also a part of an epic bundle!


Check out my other assets too

Easy Multiple Healthbar

Easy Damage Numbers

Ultimate Word Validator

Component Pooler

Persistent Data


Reminder:

Demo scene is made with URP so materials will show pink if you opened the package in built-in pipeline. You will need to assign new built-in pipeline materials yourself if that's the case and it should be alright again.